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Devlog
Submission to RPI GSAS Intro to Game Programming Fall 2024
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Devlog
Insane Mode
December 18, 2024
by
parkerparagas
#Game Mode, #Achievements
- Hard mode simply wasn't enough, insane mode has been added - This is what hard mode used to be and what the controls were originally when I first created the game - It is definitely harder than hard...
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Options Menu
December 17, 2024
by
parkerparagas
#UI
- Options menu added which restates the controls - Ability to 'toggle' sprint added - Option to switch between 'hold' sprint and 'toggle' sprint - Slight sound modifications...
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Achievements
December 15, 2024
by
parkerparagas
- New Achievements added: Advanced and Expert - Achievement descriptions added -> when you click on achievement names - Level alterations - Slight controls change...
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Hard Mode
December 13, 2024
by
parkerparagas
- Hard Mode has been improved - Instead of reloading the player's 'jump ability' only when they first contact a surface, it resets the same way as in Regular Mode - The difference between the two mode...
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Final Modifications
December 12, 2024
by
parkerparagas
#update, #bug-fixes, #additions
- Level redesign after playsesting - Some levels interchanged parts and swapped while others were slightly modified - "Achievments" added: Master, Demon, and Secret - Physics made smoother...
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Controls and levels improved
December 11, 2024
by
parkerparagas
#new-mode, #revamp, #bug-fixes
- The controls were difficult to use before, so I have changed them to be much easier to use - The difficult controls are still part of the game as a hard mode that can be turned on and off - Levels h...
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Bug Fixes
December 10, 2024
by
parkerparagas
#early
- Fixed buggy portals - Swapped Impossible and Radioactive...
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